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RippleTraining – Advanced Color Correction in Final Cut Pro

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RippleTraining – Advanced Color Correction in Final Cut Pro

RippleTraining - Advanced Color Correction in Final Cut Pro

  • Perform corrections with color wheels
  • Use curves for secondary corrections
  • Remove color casts & improve skin tones
  • Work with camera & creative LUTs
  • Grade & Deliver in HDR
  • Covers from FCP 10.4.7 to 10.6 or later

Who this Tutorial is for:

This tutorial is for editors, producers and content creators who want to master the color tools in Final Cut Pro 10.4. This tutorial assumes basic familiarity with Final Cut Pro X’s user interface. Users who are new to Final Cut Pro X should purchase Final Cut Pro 10.6 Core Training before working through this tutorial.

Software Version: Final Cut Pro 10.4 and later.

Run Time: 4 hours 30 minutes

Type of Tutorial: Intermediate

Project Media: Project Media is included with this tutorial.

 

Advanced Color Correction in Final Cut Pro

1. Optimizing the Workspace

2. Controlling Contrast: Color Board

3. Controlling Contrast: Color Wheels

4. Controlling Contrast: Luma Curves

5. Color Wheels vs Color Board

6. Hue & Saturation: Color Curves

7. Balancing Color

8. Color Wheels or Color Board?

9. Grading Efficiently

10. Working with Color Masks

11. Combining Color & Shape Masks

12. Using Color Masks with Curves

13. Separating Subject from Background

14. Modifying the Color of Color Curves

15. Working with Hue Curves

16. Color Masks vs Hue Curves

17. The Benefits of Hue Curves

18. Using the LUMA vs SAT Curve

19. Using the SAT vs SAT Curve

20. Using the ORANGE vs SAT Curve

21. Using Multiple Hue/Saturation Curves

22. Workflow Shortcuts

23. Super-fast Color Grading Workflow

24. Correcting Master Clips

25. Matching Shots with Match Color

26. Manually Matching Shots

27. Animating Corrections

28. Creating Looks with Color Effects

29. Using the Broadcast Safe Effect

30. Creating Looks with Color Presets

31. Looks Effects

32. Custom Grayscale & Tint Effects

33. Creating a Bleach Bypass Look

34. Creating a Vintage Look

35. Creating a Day for Night Look

36. Creating a Color Isolation Effect

37. Creating a Teal & Orange Effect

38. The What & Why of LUTs

39. Working with Camera LUTS

40. Understanding LUT Workflows

41. Working with Creative LUTs

42. Camera LUTs vs Creative LUTs

43. What is HDR?

44. HDR vs Wide Color Gamut

45. Flavors of HDR

46. HDR Requirements in FCP 10.4

47. Setting up HDR Libraries & Projects

48. Color Grading in HDR

49. HDR & LUTs

50. Tone mapping HDR to SDR

51. Appendix:  Color Theory & Video Scopes

 

The Wheels of Change

Color Wheels allow you to quickly address color balance and exposure issues with your shots. You’ll learn how the color wheels compare to the color board and when you might want to combine corrections to achieve the look you’re after.

Grade on a Curve

Secondary correction is the process of isolating your corrections to specific areas in the frame. You’ll learn how to use Hue and Sat curves for altering the color of objects, removing color casts from shadows, improving skin tones and much more!

The Power of LUTs

Look up tables (LUTs), have become an integral part of digital cinematography and post. In this tutorial you’ll learn how to use both camera LUTs and creative LUTs in Final Cut Pro X, and why you might use them; either individually or in combination.

Grade and Deliver in HDR

Discover the emerging world of High Dynamic Range video and how to set up, grade, monitor and deliver eye-popping HDR projects using Final Cut Pro X.

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This tutorial is for editors, producers and content creators who want to master the color tools in Final Cut Pro 10.4.

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