Collaboration, prototyping, playtesting. The Sims creator Will Wright breaks down his process for designing games that unleash player creativity.
Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community.
1. The Fundamentals of Game Design
2. Generating Game Concepts
3. Early Prototyping
4. The Relationship Between Story and Games
5. Exploring Player Psychology
6. Design Player-Centered Experiences
7. Develop a Game Language
8. Designing a Visual Aesthetic
9. Game Mechanics
10. Game Demo: Morey
11. Iteration and Scoping
12. Prototyping Case Study: Proxi
13. Playtesting
14. Designing a Sound Aesthetic
15. Pitching Ideas
16. Game Demo: Flooded Market
17. Choosing and Understanding Your Platform
18. System Design
19. Leadership and Collaboration
20. The Future of Game Design21. Final Thoughts
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